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Advanced [show]


Igden Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Igden Umbodoben, Male Gnome Monk 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Mordai Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He is physically well-built. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are black.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Map Maker.

Motivation: Wants to open a new tavern.

Ideals: Logical. Bonds: Job, Enemies, Slave, Religious. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Mordai Laughter, Male Tiefling Expert 2
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 320 gp.


Social Check DCs


Flame In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His yellow fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Flame was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Fighting. Flaws: Ugly, Insane, Addict. Bonds: Military. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Flame In the Storm, Male Tabaxi Aristocrat 7
Medium (6'6") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Sardonyx (60 gp).


Social Check DCs


Theriatis Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears a white coat over a tan low-cut shirt, and a small hat upon his head. He has moderate length auburn hair. He has several tiny aquamarine earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Opinionated. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Theriatis Galanodel, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Obsidian (5 gp). 1 Healer’s kit.


Social Check DCs


Ogbur Law, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His brown hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. During his travels, Ogbur and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ogbur discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ogbur fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Flaws: Shy, Disease, Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Ogbur Law, Male Half-Orc Warrior 6
Medium (5'11") Half-Orc, Chaotic Good (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Blue star sapphire (1100 gp). Jasper (80 gp).


Social Check DCs

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