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Advanced [show]


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his rusty crest up. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Spy soon after.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Poor. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Ranger 12
Medium (6'3") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 80 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 300 pp. Alexandrite (600 gp). Red spinel (120 gp). Rock crystal (20 gp). Blue sapphire (800 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He keeps his beige fur in a flapper bob. He has gleaming, smiling amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. When Emerald reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.

Motivation: Money/treasure; and doesn't want to be a detective and was forced into it by his family

Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Family, Rich. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Emerald Of Spirit, Male Tabaxi Aristocrat 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 20000 sp. Rich purple corundum (900 gp). Azurite (5 gp). Coral (150 gp).


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He has done his best to style his brown fur to look like a famous performer. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Dagger In the Wind, Male Tabaxi Rogue 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Stealth +6
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 39000 sp.


Social Check DCs


Cairn Grace, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His red hair is drawn into a tight pony tail with a rose scrunchie. His black eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Cairn Grace, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 10000 cp. Golden yellow topaz (200 gp). Black opal (400 gp).


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely blue suit with brown socks and a vest with buckled shoes. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise hazel. His teeth are white and perfect.

Personality: This man loves singing and to teach people singing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Dalgal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dalgal's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Artistic. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 370 gp. Violet garnet (400 gp). Jet (70 gp). Deep blue spinel (400 gp).


Social Check DCs

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