Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. He has moderate length beige fur. His skin is flawless and his blue eyes scan people very quickly.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his sister.
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 1200 gp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Smoky quartz (60 gp). Star rose quartz (60 gp).
Cory Hackney, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Stylist, Cory learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 6 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp.
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east, but his parents moved at a very young age to the north. Cursed with vampirism at a very young age, Altho has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out
Flaws: Secretive, Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His red hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: To pay off his debts; and he is greedy
Ideals: Opinionated, Pacifist. Bonds: Rich, Mentor, Debt. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 139 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 9000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Solid gold idol (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Finely wrought small gold bracelet (60 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (180 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Silver comb with moonstones (600 gp). Solid gold idol (700 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A silver and pearl hairclip (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Reirak Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Athletic, Artistic. Bonds: Rich, Job, Adventurer, Attractive. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.
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