Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is smooth and relatively long. His fierce amber eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in a small plains village. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Erky's homeland. Erky decided to take the middle way and become a bodyguard. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he wants revenge against gnolls
Ideals: Fighting. Flaws: Terse. Bonds: Immigrant, In love, Nature. Occupation: Weaver
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 73 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +7
Possessions: 6000 gp. Black pearl (1300 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Lapis lazuli (12 gp). Chalcedony (70 gp). Chrysoprase (70 gp). Pink pearl (50 gp). Star rose quartz (70 gp). Star ruby (1000 gp). Golden pearl (50 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.
Hupe Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: Born in the west to a Gardener, Hupe learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and further expansion of business
Ideals: Gifted. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. 1 Minor magic item.
Foxilon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He left for the north, certain he would find work there.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: Rich, Adventurer, Immigrant, Religious. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp. 1 Darkwood Shield.
Jebeddo Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is kept up in a ponytail inside a small hat. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.
History: A powerful slaver made him what he is. Jebeddo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Lazy. Bonds: Attractive, Mentor, Adventurer. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 500 gp.
Dabbledob Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born several months after his father was called into army service. Dabbledob liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and a strong sense of loyalty to gnomish people
Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Military, Nature. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. Brown-green garnet (160 gp). 1 Minor magic item.
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