Elegant Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long orange fur is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Marshal profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 3 years.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Flaws: Insane. Bonds: Rich, Attractive, Job, Military, Adventurer. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red garnet (90 gp). Rhodochrosite (12 gp). Lapis lazuli (12 gp). Pink pearl (90 gp).
Ulfgar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly longbows and bows. He has moderate length silver hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Persistence. Bonds: Rich, Criminal record, Attractive, Enemies, Adventurer. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 20 (+5) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 50 gp. 1 Half-Plate.
Kelter Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His moppish black hair is in a traditional bowl cut. He has blue eyes and a pastel hat with a brown feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Kelter hails from a village terrorized by drow. Like his father and his sister before him, after school he went straight into learning to become a Assassin. Days after completing his studies, news broke out that his hometown was attacked by drow. Kelter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He's repulsed by the PC.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Arannis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He sports a flattop hair cut. He has violet eyes and a grey hat with a red feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Arannis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Arannis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Stableman, but he was a colossal failure. He became a Healer soon after.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Hedonist. Bonds: Immigrant, Poor, Job. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Azurite (4 gp).
Peter Hayes, Male Human [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case, and sports empty pouches on his belt. He is bald on top and has large blonde tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Scribe business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg
Flaws: Ugly, Racist. Bonds: Adventurer, Job, Slave. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
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