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NPC Generator

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Advanced [show]


Zaffrab Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His long brown hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Zaffrab took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Athletic, Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Military. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Zaffrab Loofollue, Male Gnome Wizard 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 11 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 gp. Star rose quartz (80 gp).


Social Check DCs


Ashgarn Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He sports a long blonde beard, and similarly colored long hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ashgarn lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict, Fearful. Bonds: Poor, Family, Adventurer. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Ashgarn Tickle, Male Half-Orc Aristocrat 4
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 44000 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Wrenn Pingun, Male Gnome Druid 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp.


Social Check DCs


Bidreked Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears a broad hat to hide his balding. His eyes are likewise gold.

Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bidreked took refuge in the large cave and found the beat up kukri and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Insane. Bonds: Attractive, Rich, Slave, Nature. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Bidreked Linxakasendalor, Male Dragonborn Adept 8
Medium (6'2") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)18 (+4) 12 (+1)12 (+1)
Skills Medicine +4, Religion +7
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Abyssal, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1200 gp. Alexandrite (1200 gp). Sardonyx (20 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy grey suit. He keeps his copper crest in a flapper bob. His eyes, though not visible through his cowl, are gold.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Norkruuth was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and he is unsatisfied with his job

Ideals: Persistence. Bonds: Attractive, Job, Enemies, Family. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Norkruuth Grrrmmballhyst, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Athletics +6, History +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 3000 cp.


Social Check DCs

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