Ralf Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears his blonde hair down. His fierce blue eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.
History: Born in the east to a Soapmaker, Ralf learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: To be a Brewer again.
Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Terran, Draconic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: Smoky quartz (70 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Adelard Tyndall, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a large red jacket. He is tall, broad shouldered and powerfully built. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Map Maker in town.
History: Gifted from a young age, Adelard studied abroad. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Melech Sly, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Engraver. He wears a top hat to hide his balding. His eyes are gold and he is always smoking a pipe.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of eastern immigrants he idolized his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Masseuse again; and sabotage a competitor
Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Immigrant. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 65 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Peter Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is long and red with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 30000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).
Alex Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a white and red handkerchief worn on his right side. His golden hair is kept up in a ponytail inside a small hat. His green unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Alex was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has since lost track of the people in his past.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Bowyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 20 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 19 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome, Auran, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. A necklace of small pink pearls (3000 gp). An abacus with copper, silver and gold markers (50 gp). 1 Medium magic item.
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