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NPC Generator

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Advanced [show]


Gildmak Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Gildmak studied abroad. Gildmak was born on a far western plains where he grew up under the tutelage of his father, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Gildmak Strongbones, Male Halfling Fighter 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Obsidian (14 gp). Moss agate (14 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he very much looks the part of a Dilettante. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Bonds: Job, Attractive, Criminal record, Religious. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Bertram Marston, Male Human Aristocrat 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Eye agate (9 gp).


Social Check DCs


Thorin Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His black hair is slicked back into a classic pompadour. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: Born in the north to a Assassin, Thorin learned a great deal about his father's area of expertise. Through the years after Thorin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thorin's father didn't care for him much, and the feeling was mutual. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Many gnolls want him driven away.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Thorin Torevir, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 6000 cp.


Social Check DCs


Zook Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He works hard and plays hard.

History: Zook was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends.

Ideals: Justice, Persistence. Flaws: Insane, Hedonist. Bonds: Adventurer. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Zook Rofferton, Male Gnome Expert 5
Small (3'5") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)9 (-1) 9 (-1)12 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Raam Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Logical, Gifted, Entrepeneur. Flaws: Depressed, Addict. Bonds: Attractive. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Raam Anarchy, Male Tiefling Wizard 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 49 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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