Ralf Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Ralf studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wishes to resurrect an old love; and money/treasure
Ideals: Athletic, Joker, Gifted. Bonds: Rich, In love. Occupation: Soapmaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Moonstone (50 gp). Red-brown spinel (150 gp). Fire opal (500 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item.
Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears baggy red pantaloons and a green scarf, marred by teas. His hair is cut close to his head. He has a dull look in his gray eyes.
Personality: Boddynock hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Slave, Family. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. Blue quartz (10 gp).
Glûk Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His chestnut hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp.
Vonbin Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His hair is blonde and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Pacifist. Flaws: Ugly, Insane, Insomniac. Bonds: Immigrant. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 102 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Red-brown spinel (60 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Eye agate (16 gp). Bloodstone (40 gp). Blue quartz (16 gp). Rhodochrosite (16 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Richie, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown painted combat armor at almost all times. His silver hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Joker. Bonds: Immigrant, Family, Rich. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 150 pp. Aquamarine (500 gp). Brown-green garnet (150 gp). Black pearl (500 gp). Fiery yellow corundum (500 gp). Blue star sapphire (500 gp).
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