Mordai Still, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man wears many layers of old clothing at all times. His hair is chestnut and very short. His white eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He left for the west, certain he would find work there.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Immigrant. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Druidic, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee.
Tricking Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear white pants and tee shirts. He wears his beige fur up. His eyes are likewise amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy. Bonds: Nature, Rich, Family, Adventurer. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 9000 gp. Zircon (30 gp). Red garnet (120 gp). Amber (120 gp). Pink pearl (120 gp). Jet (120 gp). Blue star sapphire (400 gp). Aquamarine (1100 gp). Peridot (30 gp). Carnelian (30 gp). Red spinel (120 gp). Red-brown spinel (120 gp). Zircon (30 gp). Malachite (5 gp). Rhodochrosite (5 gp). Malachite (5 gp). Rhodochrosite (5 gp). Emerald (400 gp). Onyx (30 gp). 1 Medium magic item.
Pog Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: Born in the north to a Adventurer, Pog learned a great deal about his mother's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He became a Adventurer soon after.
Motivation: Wants to open a new tavern.
Ideals: Logical, Gifted. Flaws: Insomniac. Bonds: Religious, Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp. Iolite (30 gp). Peridot (30 gp).
Nuraval Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.
History: Nuraval was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Addict. Bonds: Rich, Family, Adventurer, Military. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp.
Halimath Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length silver hair. He has amber eyes and a blue hat with a violet feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Elves.
History: Born to a Bookbinder, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He got away from his former life and has fallen to alcoholism.
Motivation: Expand his business; and further expansion of business
Flaws: Racist, Addict. Bonds: Job, Poor. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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