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Advanced [show]


Vrondiss Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large grey jacket. He keeps his long green crest kept up in a rat tail. This red eyed easterner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vrondiss took refuge in the large cave and found the beat up bow and armor he uses now. He hasn't been sleeping well lately.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Athletic, Logical. Flaws: Shy, Insomniac. Bonds: Nature, Enemies. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Vrondiss Umbyrphrael, Male Dragonborn Expert 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 1000 cp. 1 Superior lock.


Social Check DCs


Arannis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. He has auburn hair. His eyes are a pleasant brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Tanner, Arannis learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A deep hatred of goblins; and expand his business

Ideals: Joker. Bonds: Job, Poor, In love, Enemies. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Arannis Xiloscient, Male Elf Paladin 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Namfoodle Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He has moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Namfoodle lived on a farm with his mother, near the main road leading to a nearby town. Namfoodle was born on a far northern desert where he grew up under the tutelage of his mother, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and doesn't want to be a spy and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Family. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Namfoodle Cobblelob, Male Gnome Bard 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Old masterpiece painting (500 gp).


Social Check DCs


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His black hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Impeccable. Flaws: Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Percival Tindall, Male Human Warlock 2
Medium (5'11") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 6000 cp.


Social Check DCs


Kerkad Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His bronze crest, when down, is lengthy. His skin is flawless and his red eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: Kerkad hails from a village terrorized by dire rats. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Kerkad Ebynichtomonis, Male Dragonborn Rogue 4
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. Jet (120 gp). Sard (70 gp). 1 Minor magic item.


Social Check DCs

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