Arnold Blankley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His long brown hair is drawn into a two foot long braid. His brown eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist, Artistic. Bonds: Attractive, Family, Adventurer. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Chrysoberyl (100 gp). 1 Everburning torch.
Ozyman Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His hair is short and black. He has green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across
History: Ozyman was born with his mother's beautiful face. A gifted student he started as a Shepherd, but he got bored and became a Dilettante. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants his loneliness to end
Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kaladan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a blue shirt with thin white vertical stripes and brown pants. His deerstalker hat is riddled with cuts and holes. He has red eyes and a blue hat with a white feather.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Optimist, Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 13)
Armor Class 13
Hit Points 72 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +5
Possessions: 200 pp. Pink pearl (120 gp). Alexandrite (1300 gp). Blue sapphire (1500 gp). Black pearl (1300 gp). Banded agate (7 gp). Fiery yellow corundum (1500 gp). Amethyst (120 gp). Blue sapphire (1500 gp). Golden yellow topaz (1300 gp). Jasper (70 gp). White pearl (120 gp).
Corkitron Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He is wearing a long, blue cloak, and his gloved hand is found clutching a sword. He is bald on top and has large silver tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Halfling compassion; and to be a merchant again
Ideals: Disciplined, Artistic. Flaws: Ugly, Racist. Bonds: Slave, Job. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Sylvan, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 800 gp. Rhodochrosite (4 gp). Moss agate (4 gp). Tourmaline (90 gp). Tiger eye turquoise (4 gp). Jade (90 gp). Fiery yellow corundum (400 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his rapier. With bright golden hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Orsik studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has drifted from career to career and currently works as a Dilettante.
Motivation: He has passion for adventuring and risk; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!