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NPC Generator

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Advanced [show]


Raam Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly longswords and whips. His purple hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Criminal record, Rich, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Raam Fluke, Male Tiefling Fighter 12
Medium (5'9") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 79 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)19 (+4) 16 (+3)19 (+4)
Skills Animal Handling +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Giant, Auran, Sylvan, Elven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (800 gp). Solid gold idol (1100 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (100 gp). Solid gold idol (1100 gp). Gold dragon comb with red garnet eye (1300 gp).


Social Check DCs


Merihim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His red hair is smooth and relatively long. His eyes are likewise gold. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. Through the years after Merihim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Merihim's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: He wants to get laid; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Merihim Wary, Male Tiefling Adept 8
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


John Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.

Personality: Calm and collected, he is a well trained Interpreter. He is afraid of women and trembles around them

History: Born to a pair of adventurers, John grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

John Sherman, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1400 sp.


Social Check DCs


Anverth Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Anverth was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others.

Flaws: Depressed, Fearful. Bonds: Attractive, Slave, Family, Job. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Anverth Ningel, Male Gnome Fighter 12
Small (3'7") Gnome, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 83 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 19 (+4)12 (+1)
Skills Athletics +4, Religion +6
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: Banded agate (13 gp). Star rose quartz (20 gp).


Social Check DCs


Naal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems, and carries shortbows. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.

Personality: This man loves music and to teach people music more than just about anything. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying brother.

Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting, Artistic, Gifted. Bonds: Rich, Enemies, Job. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Naal Ofandrus, Male Elf Cleric 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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