Aerdeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers green and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His golden hair is knotted and matted. His gray eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Sensitive, Selfish. Bonds: Religious, Mentor. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +6
Possessions: 3000 cp.
Richard England, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Merchant, and a wedding ring on his left hand. He has blonde hair. His blue eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to open a new tavern; and revenge
Flaws: Disease. Bonds: Job, In love, Enemies. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kellen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy tan pantaloons and a black scarf. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Flaws: Impulsive. Bonds: Immigrant, Attractive, Slave, Adventurer. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 33000 sp.
Serpent Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of death on his torso. He wears his brown fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Serpent studied abroad. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 80 pp.
Erky Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear ponchos typically of a light white in addition to tight pants. He is tall, broad shouldered and powerfully built. He wears a broad hat to cover his moderate length black hair. His eyes are violet and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the south to a Miner, Erky learned a great deal about his mother's area of expertise. A gifted student he started as a Barrister, but he got bored and became a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Optimist. Bonds: Guardian, Job, Rich. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
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