Burto Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Barkeep, Burto learned a great deal about his father's area of expertise. A gifted student he started as a Priest, but he got bored and became a Barkeep. He is untrained/undisciplined, which makes him dangerous.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Impulsive, Insane. Bonds: Poor, Job. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 16
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 3200 sp.
Mamnen Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean blue cloak covering his clean studded leather. His hair is cut close to his head. He has black eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his mother. In his 14th year, his parents were killed by a gnolls raid, leaving Mamnen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 89 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Auran, Giant
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 6000 gp. Malachite (14 gp). Fiery yellow corundum (800 gp). Moss agate (14 gp). Rock crystal (30 gp). Bloodstone (30 gp). Jasper (30 gp). Black pearl (500 gp). Obsidian (14 gp). Chrysoberyl (120 gp). Tourmaline (120 gp). Tourmaline (120 gp). Violet garnet (500 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his cinnamon fur up. His copper unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Leaf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 54 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 120 pp. Large well-done wool tapestry (400 gp). Embroidered and bejeweled glove (1000 gp).
Einkil Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His white hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a desert tribe. Through the years after Einkil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Einkil's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His silver hair is still thick. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.
History: Gifted from a young age, Warryn studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Attractive, Adventurer. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
