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Advanced [show]


Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light red in addition to tight pants. His black crest has been sun bleached extensively. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Military. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Donaar Zzzxaaxthroth, Male Dragonborn Sorcerer 6
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. With a patchy black beard and wild black hair. This green eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Server arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. Being a Server kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Anselm Arnuanna, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and has a large yellow mantle and cape that has been intricately interwoven into his white robe. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Joker. Flaws: Ugly. Bonds: Military, Adventurer, Enemies. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Aramil Othronus, Male Elf Druid 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1500 sp. 1 Crowbar. 1 Superior lock.


Social Check DCs


Diggory Read, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His golden hair is smooth and relatively long. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Carpenter, but he got bored and became a Doctor. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Read, Male Human Barbarian 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 100000 cp. Sardonyx (40 gp). Alexandrite (200 gp). Rhodochrosite (15 gp). Chalcedony (40 gp). Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Farmer, Alberich learned a great deal about his mother's area of expertise. He worked as a nervous Farmer and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Further expansion of business; and to unite with his brother

Flaws: Depressed, Forgetful. Bonds: Job, Adventurer, Family. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Alberich Aranore, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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