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NPC Generator

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Advanced [show]


Adrex Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He sports a flattop crest cut. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. Through the years after Adrex was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Adrex's father didn't care for him much, and the feeling was mutual. He became a Dilettante soon after.

Motivation: He's repulsed by the PC; and to be a doctor again

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Adrex Grrrmmballhyst, Male Dragonborn Paladin 6
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sun Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy cinnamon fur. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. He has no fur. His eyes are likewise amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sun took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has achieved small success as a Scribe.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sun Of Shadows, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)17 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Duergath Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green costume with the symbols of magic on his torso. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Duergath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Duergath. He now spends his time doing works of charity.

Motivation: Revenge; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Duergath Fallack, Male Dwarf Fighter 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1500 gp. A delicate silver chain set with a tourmaline (90 gp). Silver comb with moonstones (900 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Gildmak Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gildmak has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break.

Flaws: Secretive, Disease, Depressed. Bonds: Attractive, Adventurer. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Gildmak Sunmeadow, Male Halfling Wizard 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Deception +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 600 gp.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a green and white handkerchief worn on his left side. He sports a long chestnut beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic, Insane. Bonds: Poor, Military. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Bertram Byron, Male Human Bard 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 77 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 120 pp. Jasper (70 gp). Chrysoprase (70 gp). Sard (70 gp). Carnelian (70 gp). Coral (150 gp). Bloodstone (70 gp). Azurite (5 gp). Brown diamond (7000 gp). Deep green spinel (150 gp).


Social Check DCs

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