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Advanced [show]


Pâsh Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized topaz on his right hand. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Pâsh studied abroad. After coming to the age of reason, Pâsh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Map Maker soon after.

Motivation: Regain custody of his daughter; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Pâsh Clapham, Male Half-Orc Expert 1
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 17 (+3)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. A roughly beaten golden orb (130 gp).


Social Check DCs


Heian Rothenel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His blonde hair is cut jaggedly and amateurishly. He has green eyes and a brown hat with a white feather.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now spends his time doing works of charity.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Doctor

Voice: German accent

Attributes [hide]

Heian Rothenel, Male Elf Sorcerer 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Norkruuth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He wears his blue crest down. His red eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Slave, Poor. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Norkruuth Daardendrian, Male Dragonborn Fighter 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 84 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5

Possessions: 210 pp. Peridot (80 gp). Blue quartz (8 gp). Blue star sapphire (600 gp). Red-brown spinel (40 gp). Black opal (600 gp). Blue quartz (8 gp).


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear flannel. He keeps his chestnut hair in a flapper bob. His eyes are amber and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Gunter Bradford, Male Human Ranger 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp.


Social Check DCs


Glûk Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the east, but his parents moved at a very young age to the north. His first spouse was a Bowyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent mother; and doesn't want to be a miner and was forced into it by his family

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Glûk Acton, Male Half-Orc Warrior 17
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 155 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +8, Survival +8
Senses Passive Perception 12
Languages Common, Orc, Aquan, Celestial
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 1600 pp. Chalcedony (60 gp). Coral (110 gp). Bloodstone (60 gp). Pink pearl (110 gp). Moonstone (60 gp). Malachite (11 gp). Chrysoprase (60 gp). Chalcedony (60 gp).


Social Check DCs

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