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Advanced [show]


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a kukri on his belt. He is portly but not overly obese. He has wavy golden hair. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.

History: Fulbar was raised in a hard working conservative environment. He was an apprentice working in his father's forge. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Fulbar High-hill, Male Halfling Barbarian 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Perception +5, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 200 sp. Jade (70 gp).


Social Check DCs


Ahrim Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is short and purple. His eyes are silver.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Crown-heir, but he got bored and became a Jeweler. He now owns his own business.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Flaws: Fearful. Bonds: Slave, Job, Criminal record. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Ahrim Rescue, Male Tiefling Rogue 4
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 18 (+4)16 (+3) 12 (+1)19 (+4)
Skills Acrobatics +1, History +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Nordak Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man wears a yellow vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is unkempt and raggedy. His eyes, though not visible through his cowl, are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He feels threatened by others; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Nordak Helcral, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1 Masterwork Light steel shield.


Social Check DCs


Korfel Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His golden hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Joker. Flaws: Shy, Racist. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Korfel Erenaeth, Male Half-Elf Warlock 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 200 gp. Black star sapphire (1300 gp). Jade (50 gp). Jasper (60 gp).


Social Check DCs


Zepar Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and a deep hatred of gnolls

Flaws: Ugly, Disease. Bonds: Enemies, Adventurer, Rich. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Zepar Mayhem, Male Tiefling Expert 8
Medium (6'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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