Oren Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern man, he wears brown trousers with grey and red striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A skeptical and narcissistic man, Oren's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels the way he acts is they only way to get by in the world; and he's in love
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Has a crush. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Nykkan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He keeps his green crest in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Opinionated. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Igden Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in green turtlenecks beneath a white coat with blue slacks. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Igden took refuge in the ruined castle and found the beat up falchion and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life.
Ideals: Persistence, Entrepeneur. Flaws: Insane, Depressed. Bonds: Nature. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 77 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 1100 pp. Blue quartz (5 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Freshwater pearl (5 gp). Golden yellow topaz (200 gp).
Dean Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a grey cloak and cross-gartered brown stockings. He has a long blonde beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 6 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the north, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 90 gp. Smoky quartz (30 gp). Jade (40 gp). Jade (40 gp).
Anthony Walcott, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear red tank tops with brown pants. His moppish white hair is in a traditional bowl cut. His gray eyes peer out from beneath his feathered red hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
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