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NPC Generator

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Howard Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is cut short with large spiked bangs in the front. This violet eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Priest father left him crippled. After a long history of fighting, Howard and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Joker, Fighting. Flaws: Antagonistic, Disease. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Howard Wildcloak, Male Halfling Wizard 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Giant, Ignan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Halimath Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a grey armored body suit, with a simple blue line shooting up and back down. He wears a deerstalker hat to cover his moderate length golden hair. His eyes, though not visible through his cowl, are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Halimath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Bonds: Poor, Attractive, Military. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Halimath Gyula, Male Half-Elf Expert 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 350 gp.


Social Check DCs


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He is physically well-built. He has lavender fur. His eyes are copper and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up greatsword and armor he uses now. After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Poor, Nature. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Tricking Timber, Male Tabaxi Adept 5
Medium (6'9") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)19 (+4)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 500 gp. Hematite (12 gp). Citrine (50 gp).


Social Check DCs


Tarhun Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large grey jacket. His crest is rusty and curly. He has gleaming, smiling gold eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small desert village. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Nature, Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Tarhun Akambherylliax, Male Dragonborn Rogue 2
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, green, dusty cloak. He sports a flattop hair cut. His eyes are hazel.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Shoemaker business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He wants to meet his childhood hero; and to protect his home

Flaws: Racist, Impulsive. Bonds: Job, Adventurer, Guardian. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Anthony Kenley, Male Human Druid 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs

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