Reirak Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Actor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Reirak was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Seeks redemption; and balancing his hectic life and new actor responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Criminal record. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 160 pp. 1 Banded mail.
Bilbron Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many tan ritualistic tattoos. He dresses in white turtlenecks beneath a tan coat with brown slacks. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gifted from a young age, Bilbron studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 97 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Draconic, Gnoll, Aquan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 gp. 1 Medium magic item.
Baern Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He is bald on top and has large black tufts of hair around his ears. His eyes are violet and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baern took refuge in the large cave and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and retire the richest man in the west
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Interpreter
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold music box (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold dragon comb with red garnet eye (1600 gp).
Krakhorn Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (150 gp).
Korfel Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He typically wears white cloth garments or leather armor, and his gloved hand is found clutching a quarterstaff. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Korfel isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Fighting, Logical. Flaws: Ugly, Insane. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 800 sp.
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