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NPC Generator

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Advanced [show]


Rimple Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. He has no hair. He has green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Passionate, Athletic. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Rimple Musgraben, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 pp. Tiger eye turquoise (4 gp). Chalcedony (60 gp). Jasper (60 gp).


Social Check DCs


Einkil Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and is dressed in a clean brown cloak covering his clean studded leather. His black hair is braided into rings. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Flaws: Insomniac. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Einkil Strakeln, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp.


Social Check DCs


Quarethon Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black crest is lengthy. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Quarethon was raised in a hard working conservative environment. He has had some formal writing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Hedonist, Secretive. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quarethon Wivvyrholdalphiax, Male Dragonborn Monk 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1600 gp. Malachite (15 gp). Sardonyx (60 gp). Fiery yellow corundum (1500 gp). Jade (90 gp). Eye agate (15 gp). Sardonyx (60 gp).


Social Check DCs


Merihim Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His hair is white and curly. He has gleaming, smiling black eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Merihim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Merihim lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Jeweler

Voice: Middle-eastern accent

Attributes [hide]

Merihim Bedlam, Male Tiefling Druid 16
Medium (6'4") Tiefling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Animal Handling +8, Performance +8
Senses Passive Perception 13
Languages Common, Giant, Orc, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 1000 gp. Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A roughly beaten golden orb (110 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (300 gp). Cloth of gold vestments (110 gp). Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs


Marbas Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: Eccentric and domineering, Marbas will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Extrovert, Optimist. Bonds: Attractive, Rich, Nature. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Marbas Doubt, Male Tiefling Rogue 2
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs

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