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Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair is brown and curly. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 6 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Immigrant, Nature. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Gunter Dumph, Male Human Aristocrat 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Gormogord Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears tan cloth garments or leather armor. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Ideals: Athletic. Flaws: Hedonist. Bonds: Criminal record, Adventurer. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Gormogord Copperkettle, Male Halfling Adept 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


Aelar Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered dagger and tarnished whip as well. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.

History: The child of a Banker, who enjoyed hunting, Aelar was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 10 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Logical. Flaws: Addict. Bonds: Job, Nature. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Aelar Caphaxath, Male Elf Fighter 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 8 (-1)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a blue vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His gold crest is slicked back into a classic pompadour. His gold eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Fearful. Bonds: Religious, Military. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Ranger 13
Medium (6'7") Dragonborn, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 103 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Arcana +7, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Goblin, Ignan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 300 pp. Jet (70 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Eye agate (5 gp). Black pearl (1200 gp). Black pearl (1200 gp). Iolite (20 gp). Sard (20 gp). 1 Medium magic item.


Social Check DCs


Zephan Madness, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a yellow coat over a black low-cut shirt, and a deerstalker hat upon his head, and a wedding ring on his right hand. His hair is cut close to his head. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Zephan Madness, Male Tiefling Monk 3
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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