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Advanced [show]


Two Llamas Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His beige fur is smooth and relatively long. His hazel eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Bonds: Poor, Has a crush, Slave, Enemies. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Two Llamas Paws, Male Tabaxi Monk 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Deep green spinel (120 gp).


Social Check DCs


Gilbert Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He is physically well-built. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Professionalism. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Beckwith, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Himo Siannodel, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Himo grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Adventurer, In love. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Himo Siannodel, Male Elf Barbarian 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 100 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Silver comb with moonstones (400 gp). Brass mug with jade inlays (400 gp). Solid gold idol (900 gp). Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item.


Social Check DCs


Kriv Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His crest is cut close to his head. His gold eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small mountains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Kriv Vangdondalor, Male Dragonborn Druid 11
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 10 (+0)16 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 gp.


Social Check DCs


Everard Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His thin eyebrows rest above his beady brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He comes from a rich western family. Cursed with lycanthropy at a very young age, Everard has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Flaws: Ugly, Disease. Bonds: Religious, Criminal record, Rich. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Paxton, Male Half-Elf Druid 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs

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