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Advanced [show]


Fibblestib Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a pastel tunic with brown highlights, and long white pants that bunch up around his shoes. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Merchant again; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Antagonistic, Greedy. Bonds: Job, Poor. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Fibblestib Nucklestamp, Male Gnome Ranger 8
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 14 (+2)16 (+3)
Skills History +7, Investigation +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial, Halfling, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Zircon (50 gp). Malachite (15 gp). Deep blue spinel (700 gp). Sard (50 gp). Alexandrite (700 gp). Moonstone (50 gp).


Social Check DCs


Oren Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man prefers to wear flannel. He has styled his brown hair well, parting it to the left. His hazel eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has dedicated himself to building a better world.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Oren Shadowquick, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 8000 sp. Lapis lazuli (14 gp). 1 Minor magic item.


Social Check DCs


Trym Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His hair is golden and curly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Fighting, Logical. Bonds: Religious, Criminal record. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Trym Nagel, Male Half-Elf Druid 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His moppish blonde hair is in a traditional bowl cut. This violet eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the south. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Travok Bofdann, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 gp. 4 Antitoxin.


Social Check DCs


Sapply Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.

History: He was born to loving parents in a slum to the south. He has had some formal music training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Gifted, Artistic. Bonds: Poor. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Sapply Bafflestone, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Red spinel (60 gp). Freshwater pearl (5 gp). 1 Alchemist’s fire. 3 Holy water. 3 Holy water.


Social Check DCs

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