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Advanced [show]


Odo Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a long golden beard with little hanging trinkets. His eyes are blue and beady.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Shoemaker in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Interpreter father left him crippled. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Disease. Bonds: Religious, Job, Slave. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Odo Cooper, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ildrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports brown clothing, slightly heavier than average wear. He keeps his long black crest kept up in a rat tail. His thin eyebrows rest above his beady red eyes.

Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Ildrex Xephyrbahnor, Male Dragonborn Sorcerer 11
Medium (6'1") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 14 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +7, History +6
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 1200 gp. Moss agate (4 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Peridot (20 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Malachite (4 gp). Bloodstone (20 gp). Banded agate (4 gp).


Social Check DCs


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His eyes are likewise brown. His teeth are white and perfect.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Sapply studied abroad. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sapply fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Sapply Beren, Male Gnome Paladin 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10000 sp.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is chestnut and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He was born in the south. Cursed with vampirism at a very young age, Darrow has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Immigrant. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Darrow Warmwater, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Citrine (40 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Rich, Debt, Job. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Mindartis Arnuanna, Male Elf Adept 3
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs

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