Sammal Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the south
Ideals: Entrepeneur. Bonds: Attractive, Nature, Mentor. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 73 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 21 (+5) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Gnoll
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 9000 gp. 1 Medium magic item.
Serpent Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large brown jacket. His red fur is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: Calm and collected, he is a well trained Mason. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Mason.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Entrepeneur, Impeccable. Bonds: Rich, Job, Religious. Occupation: Mason
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 75 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 3000 gp. Pink diamond (7000 gp). Brown-green garnet (120 gp). Smoky quartz (80 gp). Amethyst (120 gp). Deep green spinel (120 gp). Fire opal (1300 gp). Red-brown spinel (120 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair down. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Qualen lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Fletcher and found it very stressful. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid; and an old rival family wants him found
Ideals: Fighting. Flaws: Racist. Bonds: Family, Job, Has a crush. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Elven, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Arnold Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His hair is short and blonde. He has several tiny emerald earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: The child of northern immigrants he idolized his mother. Arnold was born on a far northern plains where he grew up under the tutelage of his mother, an expert Herbalist. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Athletic, Optimist. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 14000 sp. Pink pearl (130 gp). 1 Minor magic item.
Thamior Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a grey suit. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Thamior is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Brown-green garnet (40 gp). Deep green spinel (40 gp). Rhodochrosite (5 gp). 1 Masterwork Common Ranged Weapon.
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