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Advanced [show]


Gilbert Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is thinning but still full. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. When Gilbert reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Rich, Military. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Gilbert Gracey, Male Half-Elf Fighter 2
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Rael Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright tan suits and hats. With bright white hair and a scraggly beard. His eyes are likewise gray.

Personality: Eccentric and domineering, Rael will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was granted druidic powers by his dying sister.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Extrovert, Entrepeneur, Gifted, Logical. Flaws: Greedy. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rael Iranapha, Male Elf Bard 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 17000 cp.


Social Check DCs


Gerbo Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His hair is long and silver with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Professionalism, Philantrophist. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Gerbo Beren, Male Gnome Cleric 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp.


Social Check DCs


Uthemar Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his red robe and has his scimitar always slung over his shoulder. His hair is golden and curly. His amber eyes peer out from beneath his deerstalker red hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Ugly, Impulsive, PTSD. Bonds: Military. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Uthemar Koehlanna, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)17 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp. Carnelian (40 gp). Jade (80 gp). Red garnet (80 gp).


Social Check DCs


Elaim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a fine chain shirt which he covers with tan colored cloaks and clothing, marred by beers. His blonde hair is cut short. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elaim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elaim. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Elaim Ungart, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)18 (+4) 13 (+1)9 (-1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs

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