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NPC Generator

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Advanced [show]


Gildmak Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. This blue eyed westerner is not easily forgotten.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He got into the Adventurer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Gildmak Tallfellow, Male Halfling Adept 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Râsh Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy brown pantaloons and a blue scarf. His blonde hair is knotted and matted. His thin eyebrows rest above his beady violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Râsh took refuge in the ruined castle and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Râsh Birkenhead, Male Half-Orc Wizard 11
Medium (6'5") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2200 gp. Iolite (80 gp). Deep blue spinel (300 gp). Moss agate (13 gp). Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). Peridot (80 gp). Fire opal (800 gp). Chalcedony (80 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Gennal Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Adventurer, Rich. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Gennal Erenaeth, Male Elf Barbarian 13
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 102 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Barber. His gray fur is kept up in a ponytail inside a small hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast plains. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He became a Barber soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Justice. Flaws: Insane. Bonds: Job, Nature. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Right-Handed Of Claws, Male Tabaxi Monk 8
Medium (5'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 110 pp. Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Valafar Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He sports a flattop hair cut. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To settle down with his crush; and he's in love

Flaws: Selfish, Mundane, Secretive. Bonds: Attractive, Has a crush. Occupation: Ploughman

Voice: Whispers

Attributes [hide]

Valafar Bitter, Male Tiefling Warlock 7
Medium (5'11") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs

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