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NPC Generator

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Advanced [show]


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scythes on his belt, each one with a amber on the hilt. His black hair has been sun bleached extensively. His eyes are likewise violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: Born in the north to a Map Maker, John learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Entrepeneur, Fighting, Artistic. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

John Livingstone, Male Human Warrior 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Fenriz Light, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'9". He wears a weathered and beat up set of banded mail beneath an oversized white coat, and his gloved hand is found clutching a quarterstaff. His dark red hair is lengthy. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly. Bonds: Military, Religious. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Fenriz Light, Male Tiefling Adept 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 44 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)18 (+4) 10 (+0)17 (+3)
Skills Animal Handling +3, Arcana +7
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Giant, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. Bloodstone (70 gp). Blue quartz (12 gp). Jasper (70 gp). Azurite (12 gp). Hematite (12 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrin Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. He wears a top hat to hide his balding. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Patrin Hshhsstoroth, Male Dragonborn Ranger 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 18 (+4)11 (+0)
Skills Deception +2
Senses Passive Perception 14
Languages Common, Elven, Giant, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 sp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).


Social Check DCs


Caeldrim Hanali, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy white suit. His blonde hair is braided into rings. His eyes are violet and catlike.

Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small mountains village. A freak accident while working with his Doctor mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Disease, Impulsive. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Caeldrim Hanali, Male Elf Warrior 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a pixie cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, William and his spouse have recently divorced.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

William Abram, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs

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