River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: River was born in the south. At a young age he loved to build and create. He worked as a nervous Bowyer and found it very stressful. He then took over the family business and is one of the better Bowyer for hire.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Opinionated, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Malachite (12 gp).
Boddynock Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. He has silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He'd like to take his coworkers down a peg; and to be a layabout again
Flaws: Shy, Selfish. Bonds: Rich, Adventurer, Job. Occupation: Slave Trader
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 200 gp. Chrysoberyl (110 gp). Black pearl (200 gp). Lapis lazuli (13 gp).
Kriv Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His crest is copper and curly. His eyes are gold.
Personality: Overbrimming with self-confidence, Kriv isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Energy wise he seems alert and responsive.
History: When he was but 8 years old his parents immigrated from the north. Kriv was born on a far northern desert where he grew up under the tutelage of his mother, an expert Sellsword. He has recently gotten a pet goose that steals things from people.
Motivation: To clean up the streets; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Criminal record, Guardian. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 380 gp.
Justin Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a grey scarf. He is bristling with hidden weapons, mostly lances and maces. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. Justin was born on a far southern plains where he grew up under the tutelage of his father, an expert Tailor. He now spends his time doing works of charity.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Philantrophist. Bonds: Criminal record, Attractive, Military, Immigrant. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Crampernap Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is typically in his Assassin uniform. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Crampernap has worked very hard to control his curse. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Halfling, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. Malachite (14 gp).
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