Nimble Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His lavender fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 70 pp. Silver pearl (100 gp). Black pearl (900 gp). Banded agate (12 gp). Deep green spinel (100 gp).
Nadarr Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His feathered hat is riddled with cuts and holes. He has a dull look in his red eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Nadarr studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 15)
Armor Class 13
Hit Points 128 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
Possessions: 1000 gp. Sardonyx (60 gp). Pink pearl (60 gp). Star rose quartz (60 gp). Azurite (15 gp). Freshwater pearl (15 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). 1 Medium magic item.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to settle down with his crush
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Has a crush, Adventurer, Enemies. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 19 (+4) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. A delicate silver chain set with a tourmaline (70 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp).
Bilbron Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the south. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Bilbron was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his singing dream.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Artistic. Bonds: Attractive, Family. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. Black velvet mask with numerous citrines (170 gp).
Sethrekar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a brown and black robe with the hood down. His scarlet crest is matted, messy, and big. His gold eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Barber for hire.
Motivation: Money/treasure; and to be a butcher again
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Job. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
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