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NPC Generator

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Advanced [show]


Delebean Reese, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His blonde hair is styled in orderly dreadlocks. He has violet eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: He got into the Bricklayer business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he's in love

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Job, Criminal record, Has a crush. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Delebean Reese, Male Gnome Aristocrat 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 14000 sp. 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Grom Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet shirt with thin white vertical stripes and grey pants. His golden hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, In love. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Grom Nash, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 12 (+1)8 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Dreali Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black Stetson hat and black clothes. He wears his chestnut hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dreali took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Military, Nature, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Dreali Withrethin, Male Half-Elf Bard 6
Medium (5'3") Half-Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of daggers on his belt, each one with a jet on the hilt. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He became a Butcher soon after.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist, Impeccable. Bonds: Nature, Job, Adventurer. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Marston, Male Human Adept 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 12
Languages Common, Celestial, Undercommon, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 900 gp. Finely wrought small gold bracelet (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Sethrekar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears professional attire. His green crest is thinning but still full. He has red eyes and a blue hat with a grey feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. A gifted student he started as a Painter, but he got bored and became a Armorer. He has achieved small success as a Armorer.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Sethrekar Ophinshtalajiir, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)19 (+4) 10 (+0)12 (+1)
Skills Insight +3, Nature +7
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Gnome, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443210000

Possessions: 50 pp. Red-brown spinel (40 gp). Rose (50 gp). Jade (40 gp). Coral (40 gp). Moonstone (50 gp). Peridot (50 gp). Lapis lazuli (5 gp).


Social Check DCs

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