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NPC Generator

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Advanced [show]


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He struck the Marshal job and began his own company from there.

Motivation: Expand his business; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Anselm Ainsley, Male Human Aristocrat 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6

Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Jeweled anklet (3000 gp). Gold music box (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Black velvet mask with numerous citrines (110 gp). A small bag of saffron. (100 gp).


Social Check DCs


Lance Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bow. His long red hair reaches down to his waist. His eyes are green and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Lance Crosis, Male Half-Elf Monk 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Vrondiss Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has styled his copper crest well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Soapmaker, but he got bored and became a Fisher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Vrondiss Jerynomonis, Male Dragonborn Expert 16
Medium (6'8") Dragonborn, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 91 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 8000 gp. Jet (90 gp). Hematite (11 gp). Carnelian (50 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Chrysoprase (50 gp). Banded agate (11 gp). Jade (90 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cockaby Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a brown suit, red shirt, and white tie. Beneath his clothing is a huge mess of scar tissue. With bright blonde hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Cockaby was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Slave, Religious, Job. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Cockaby Waggletop, Male Gnome Paladin 12
Small (3'3") Gnome, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 131 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 21 (+5)14 (+2) 15 (+2)12 (+1)
Skills Insight +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Fire opal pendant on a fine gold chain (500 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Olunt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He carries with him a set of maces on his belt, each one with a jet on the hilt. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Olunt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To reunite with his old friends.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Olunt Bigtoe, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 15 (+2)7 (-2)
Skills Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs

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