Zûgor Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is renowned for his bright grey suits and hats. He has moderate length brown hair. He has gleaming, smiling green eyes.
Personality: Zûgor wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Disciplined, Optimist. Bonds: Rich, Immigrant, Adventurer. Occupation: Healer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 370 gp. 1 Masterwork Common Melee.
Merihim Idea, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has moderate length black hair. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic. Flaws: Ugly, Fearful, Disease. Bonds: Guardian. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Aura Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He sports a flattop fur cut. His yellow eyes peer out from beneath his deerstalker white hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Dyer in town.
History: Aura was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He seems to be bored by most things; and to unite with his sister
Flaws: Ugly, Mundane. Bonds: Job, Family, In love. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 75 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 800 gp. Golden yellow topaz (500 gp). Peridot (20 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Tiger eye turquoise (4 gp). Zircon (20 gp).
Cimer Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and red handkerchief worn on his right side. His dark red hair has been sun bleached extensively. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Seamstress, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He became a Hunter soon after.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Optimist, Athletic. Flaws: Shy. Bonds: Poor, Job. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1500 gp.
Ûshgol Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely white suit with pastel socks and a vest with buckled shoes. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ûshgol took refuge in the old dungeon and found the beat up club and armor he uses now. He has never given up on his poetry dream.
Motivation: He is wracked by social anxiety.
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 16)
Armor Class 11
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1100 pp. Star rose quartz (20 gp). Hematite (6 gp). Tiger eye turquoise (6 gp). Freshwater pearl (6 gp). White pearl (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
