Fibblestib Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's repulsed by the PC; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 11)
Armor Class 13
Hit Points 68 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Blue star sapphire (1400 gp). White pearl (130 gp). Tourmaline (130 gp). Black pearl (1200 gp). Carnelian (80 gp). Moonstone (80 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Kimberly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He wears his blonde hair down. His green eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Hedonist, Disease. Bonds: Criminal record. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 3100 gp. Star rose quartz (70 gp). Violet garnet (1000 gp). Red garnet (130 gp). Rose (70 gp). Golden yellow topaz (1000 gp). Emerald (800 gp). Black opal (800 gp). Golden pearl (130 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Lucan Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. His eyes are gray and beady.
Personality: Lucan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 3000 sp. Chrysoberyl (100 gp).
Naill Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He has a moderate pudge and is not very fit. He wears his golden hair up. He has brown eyes and a grey hat with a brown feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naill grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naill. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Flaws: Greedy. Bonds: Criminal record, Military, Rich. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 600 sp.
Hadarai Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a grey suit, white shirt, and tan tie. His white hair is thinning but still full. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gifted from a young age, Hadarai studied abroad. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Religious. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
