Don Garfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is typically in his Crown-heir uniform. He wears his blonde hair up in a very large beehive style do. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Carpenter, but he got bored and became a Crown-heir. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Logical, Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 63 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Golden circlet with four aquamarines (4000 gp).
Duergath Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is smooth and relatively long. His green eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 5 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Undercommon, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Balimaar Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet coat over a green low-cut shirt, and a broad hat upon his head. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Shy, Disease. Bonds: Family, Religious. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Crampernap Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his blonde hair. This amber eyed southerner is not easily forgotten.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Junk Dealer, who enjoyed hunting, Crampernap was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Joker. Flaws: PTSD, Mundane. Bonds: Attractive, Job, Nature. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2400 gp. Tiger eye turquoise (15 gp). Red garnet (150 gp). Carnelian (60 gp).
Corkitron Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Corkitron was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 gp. Red garnet (90 gp). Star rose quartz (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!