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Advanced [show]


Rathkran Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green leather gloves, a green jacket, and tight pants. His copper crest is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Rathkran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. When Rathkran reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Athletic, Artistic, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Rathkran Argenthrixus, Male Dragonborn Fighter 13
Medium (6'2") Dragonborn, Lawful Good (CR 13)
Armor Class 10
Hit Points 99 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Medicine +4, Nature +6
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 1000 gp. Violet garnet (200 gp). Coral (140 gp). Freshwater pearl (10 gp). Pink diamond (7000 gp). Silver pearl (140 gp). Aquamarine (200 gp). Amber (140 gp). Blue sapphire (1000 gp). Rock crystal (50 gp). Banded agate (10 gp). Black opal (1000 gp). Iolite (50 gp).


Social Check DCs


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He is bristling with hidden weapons, mostly lances and axes. His black hair is smooth and relatively long. His white eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has comitted a past crime that haunts him to this day; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Terse, Insane. Bonds: Criminal record, Adventurer. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Ahrim Agility, Male Tiefling Monk 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balam Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Balam was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Balam Enigma, Male Tiefling Aristocrat 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 15 (+2)17 (+3)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zunn Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Map Maker. His silver hair is heavily combed to the right. His eyes are green and he is always smoking a pipe.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a Engraver, his mother struggled to pay the bills. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Expand his business; and he is unsatisfied with his job

Bonds: Job, Enemies, Attractive, Poor, Slave. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Zunn Pickering, Male Half-Orc Ranger 9
Medium (6'2") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills History +6
Senses Passive Perception 12
Languages Common, Orc, Aquan, Sylvan, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. Embroidered silk and velvet mantle with numerous moonstones (3000 gp).


Social Check DCs


Shedinn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered shortbow and tarnished greataxe as well. His red crest is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Layabout, who enjoyed hunting, Shedinn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shedinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Shedinn Phrahdrandon, Male Dragonborn Rogue 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red garnet (110 gp).


Social Check DCs

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