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Advanced [show]


Gilthur Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: Gilthur is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilthur was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the south; and he feels kind of lost in life

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Depressed. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Gilthur Deepdelver, Male Dwarf Aristocrat 5
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)11 (+0) 18 (+4)12 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Fire opal (400 gp). Rock crystal (60 gp).


Social Check DCs


Cressel Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is short and purple. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He would like to get married and retire.

Flaws: Ugly, Insane. Bonds: Has a crush, Criminal record, Poor. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Cressel Faith, Male Tiefling Adept 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)17 (+3) 10 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Iolite (30 gp). Amber (70 gp). Zircon (30 gp). Jasper (30 gp). Amethyst (70 gp).


Social Check DCs


Watson Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his yellow robe and has his nunchaku always slung over his shoulder. His white hair is still thick. His eyes are likewise violet.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He used his abilities to travel the world and help people.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Philantrophist. Flaws: Racist. Bonds: Nature, Enemies. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Watson Wiseacre, Male Halfling Rogue 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Music, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is lengthy and is close to two feet long. He has gleaming, smiling white eyes.

Personality: Aggressive, abrasive, and angry, Modean embodies much of what other species detest in the Tieflings. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Entrepeneur, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Modean Music, Male Tiefling Bard 3
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)19 (+4)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Dain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His hair is short and black. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: He got into the Map Maker business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He then took over the family business and is one of the better Map Maker for hire.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Dain Loderr, Male Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 90 gp. Deep green spinel (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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