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NPC Generator

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Advanced [show]


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His moppish chestnut hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Kyle will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Extrovert, Joker. Bonds: Adventurer, Family. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Kyle Bradly, Male Human Adept 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Arumawann Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large grey jacket. His long golden hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Overbrimming with self-confidence, Arumawann isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Military, Adventurer. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Arumawann Nopenstallen, Male Gnome Rogue 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Undercommon, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Ar-Karo Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'4", this man likes to wear black tank tops with violet pants. His chestnut hair is knotted and matted. His ears are large.

Personality: Ar-Karo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Family, Job. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Ar-Karo Merton, Male Half-Orc Expert 7
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a Stetson hat to cover his moderate length yellow fur. His copper eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sweet took refuge in the ruined castle and found the beat up trident and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Nature, Family. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Sweet Of Winter, Male Tabaxi Ranger 8
Medium (6'6") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp. Deep blue spinel (500 gp). Black pearl (500 gp). Brown diamond (3000 gp). Chalcedony (20 gp). Black pearl (500 gp). Moonstone (20 gp).


Social Check DCs


Hupe Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears brown cloth garments or leather armor. His whole body is exceptionally muscular. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Religious, Mentor. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Hupe Brightmoon, Male Halfling Druid 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Nature +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Lapis lazuli (9 gp). Blue quartz (9 gp).


Social Check DCs

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