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Advanced [show]


Wobbles Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Ploughman business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Guardian, Job, Family. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Wobbles Wildwander, Male Gnome Commoner 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp. Coral (40 gp).


Social Check DCs


Abad Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. He has styled his brown hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Joker, Philantrophist. Bonds: Attractive, Immigrant, Nature. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Abad Righteous, Male Tiefling Sorcerer 14
Medium (6'1") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 100 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Orc
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666665

Possessions: 1000 gp. Citrine (70 gp). Carnelian (70 gp). Violet garnet (800 gp). Star ruby (700 gp). Hematite (16 gp). Red-brown spinel (60 gp). Chrysoprase (70 gp). Deep blue spinel (800 gp). Rose (70 gp). Azurite (16 gp). Emerald (700 gp). Tourmaline (60 gp). Carnelian (70 gp). Jasper (70 gp). Black pearl (800 gp). Banded agate (16 gp). 1 Medium magic item.


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a green suit, brown shirt, and grey tie. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich southern family. Gormogord liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Gormogord Warmwater, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright silver hair and a scraggly beard. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast plains. When Bertram reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Nature, Military. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Bertram Glenfellow, Male Halfling Wizard 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 11 (+0)18 (+4)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple grey robe with white stripes complete with hood. He is muscular with a powerful set of arms. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical, Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Religious. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Gunter Myerscough, Male Human Fighter 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs

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