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NPC Generator

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Advanced [show]


Horza Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has done his best to style his blonde hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Horza Blakely, Male Half-Orc Fighter 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Freshwater pearl (9 gp). Deep blue spinel (600 gp). White pearl (70 gp).


Social Check DCs


Darrow Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear green clothing when he does not wear armor. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Forgetful. Bonds: Immigrant, Guardian, Poor, Religious. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Darrow Fatrabbit, Male Halfling Bard 4
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)16 (+3) 18 (+4)12 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling, Giant, Undercommon, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Azdûsh Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'3", this man prefers to wear red clothing when he does not wear armor. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Carter business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Carter for hire.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Entrepeneur, Impeccable, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter

Voice: German accent

Attributes [hide]

Azdûsh Warwick, Male Half-Orc Expert 6
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp. Red-brown spinel (120 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large white jacket. His gold crest is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a wizard, Mreksh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Ugly, Impulsive. Bonds: Enemies, Mentor, Family. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Warrior 16
Medium (6'5") Dragonborn, Neutral Evil (CR 16)
Armor Class 10
Hit Points 91 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills History +8, Insight +5
Senses Passive Perception 10
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0

Possessions: 300 pp. Chrysoberyl (100 gp). Jade (100 gp). Rhodochrosite (5 gp). Hematite (5 gp). Golden pearl (100 gp). Sard (20 gp). Red-brown spinel (100 gp). Pink pearl (100 gp). Black pearl (500 gp). Lapis lazuli (5 gp). Moss agate (5 gp). Eye agate (5 gp). Black star sapphire (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His red hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Guy Abram, Male Human Monk 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 14 (+2)15 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Terran, Infernal, Orc
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1600 gp. An abacus with copper, silver and gold markers (30 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs

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