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NPC Generator

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Advanced [show]


Ur-Dag Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white cloak and cross-gartered green stockings. With a patchy silver beard and wild silver hair. He has a tattooed face.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ur-Dag is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Gifted, Justice, Impeccable. Flaws: Disease. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Ur-Dag Gracey, Male Half-Orc Commoner 4
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear pastel pants and tee shirts. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Orsik Bloodkith, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 9 (-1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Charles Copeland, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Logical, Fighting. Flaws: Insomniac. Bonds: Rich, Guardian. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Charles Copeland, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Seven Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears a well pressed and immaculate suit (or dress). He has wavy brown fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he wants revenge against orcs

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Job, Enemies. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Seven Of Ebony, Male Tabaxi Fighter 18
Medium (6'10") Tabaxi, True Neutral (CR 18)
Armor Class 12
Hit Points 132 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 19 (+4)15 (+2)
Skills Acrobatics +8, Survival +10
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +10

Possessions: 15000 gp. Brass mug with jade inlays (200 gp). Jeweled gold crown (7000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). Golden circlet with four aquamarines (6000 gp). A delicate brass dragon egg (50 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fallond Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light green in addition to tight pants. He has a long white beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.

History: He got into the Stylist business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Fallond Eversharp, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 pp. 1 Masterwork Musical instrument.


Social Check DCs

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