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Advanced [show]


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Enemies, Religious. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Ernest Wharton, Male Human Commoner 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Pallabar Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Sensitive. Bonds: Poor, Criminal record, Immigrant. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Pallabar Gummen, Male Gnome Warlock 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 310 gp.


Social Check DCs


Kite Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. His fur is yellow and curly. His face is scarred and worn.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Kite studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Gifted, Logical. Flaws: Ugly. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Kite Of Winter, Male Tabaxi Wizard 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1700 sp. Moss agate (5 gp).


Social Check DCs


Uraim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears a black coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Detective. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Detective soon after.

Motivation: To be a Tanner again; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Uraim Bigtoe, Male Dwarf Cleric 6
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: Just what you see.


Social Check DCs


Pikar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His long golden hair is drawn into a two foot long braid. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Enemies. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Pikar Wildcloak, Male Halfling Adept 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2400 sp.


Social Check DCs

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