Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red crest is singed and shortened. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Donaar lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Gruk Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His brown hair is heavily combed to the right. His hazel eyes peer out from beneath his small pastel hat.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gruk took refuge in the old dungeon and found the beat up longsword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Shy. Bonds: Adventurer, Religious, Nature. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 71 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Rock crystal (40 gp). Alexandrite (400 gp). Rich purple corundum (1000 gp). Rock crystal (40 gp). Citrine (40 gp). Red spinel (100 gp). Rose (40 gp). 1 Medium magic item.
Rathkran Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears a grey cloak and cross-gartered pastel stockings. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His eyes are red and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Masterwork Heavy wooden shield.
Shedinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His green crest is greasy and uncared for. This gold eyed westerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Shedinn has worked very hard to control his curse. He was granted arcane powers by his dying brother.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Opinionated, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 12
Hit Points 86 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Blue quartz (13 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vonbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in earthy colors with a tan and red handkerchief worn on his right side. He has a very tight haircut. His eyes are likewise violet.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his dancing dream.
Motivation: To unite with his brother; and meet up once more with his childhood friend
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Adventurer, Family. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp.
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