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Advanced [show]


Heskan Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his red robe and has his flail always slung over his shoulder. His copper crest is unkempt and raggedy. His eyes are gold and beady.

Personality: He acts crazy and hedonistic. He has all his life been fascinated with dancing.

History: Heskan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Heskan Kerrhylon, Male Dragonborn Fighter 6
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morthos Still, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses in black turtlenecks beneath a white coat with green slacks, and sports empty pouches on his belt. His white hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast island. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Tiefling compassion; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive, Racist. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Morthos Still, Male Tiefling Warrior 9
Medium (5'4") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 15 (+2)21 (+5)
Skills Acrobatics +4, Deception +8
Senses Passive Perception 12
Languages Common, Giant, Halfling, Gnome
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +8

Possessions: 140 pp. Azurite (13 gp). Black pearl (300 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Karo Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His hair is long and white with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A skeptical and narcissistic man, Ar-Karo's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Ar-Karo lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many giants want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Nature, Enemies. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Ar-Karo Anderton, Male Half-Orc Commoner 5
Medium (6'2") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Ogg Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is drawn into a tight pony tail with a rose scrunchie. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Armorer. He receives visions of the future at random moments

History: Ogg was born in the west. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Scribe again; and he desires power and/or immortality

Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Ogg Cornish, Male Half-Orc Bard 3
Medium (5'2") Half-Orc, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Brown-green garnet (90 gp). Silver pearl (90 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Berkeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Server. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady green eyes.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his writing dream.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Guy Berkeley, Male Human Commoner 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp. Solid gold idol (200 gp).


Social Check DCs

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