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Advanced [show]


Euron Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Greedy, Lazy. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Euron Judgment, Male Tiefling Expert 3
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)19 (+4) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Fire opal (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Koth Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Armorer. He has a moderate pudge and is not very fit. He has no hair. His gray eyes lackadaisically let the world flow into them.

Personality: Koth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has achieved small success as a Armorer.

Motivation: He has comitted a past crime that haunts him to this day; and expand his business

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Criminal record. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Koth Mitchell, Male Half-Orc Bard 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 gp. Carnelian (20 gp).


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many black ritualistic tattoos. He wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is thinning but still full. This brown eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Rich, Slave. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Erky Raulnor, Male Gnome Sorcerer 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 60 pp.


Social Check DCs


Dondon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. He wears a small hat to cover his moderate length golden hair. His eyes are violet and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: Born in the east to a Spice Merchant, Dondon learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he is unsatisfied with his job

Flaws: Ugly, Hedonist. Bonds: In love, Guardian, Job, Rich. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Dondon Underfoot, Male Halfling Fighter 10
Small (3'2") Halfling, Lawful Evil (CR 10)
Armor Class 15
Hit Points 78 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)16 (+3) 16 (+3)15 (+2)
Skills History +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Druidic, Gnoll, Orc
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2400 gp. Lapis lazuli (10 gp). Eye agate (10 gp). Hematite (10 gp). Jasper (40 gp).


Social Check DCs


Quick In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His cinnamon fur is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Quick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south his family was never financially stable. His father was a soldier and died while he was still young. Quick was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and to get a good night's sleep

Flaws: Insomniac, Addict, Depressed. Bonds: Military, Poor. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Quick In Shadow, Male Tabaxi Commoner 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 70 pp. Hematite (15 gp). White pearl (140 gp). Red spinel (140 gp). Emerald (1300 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp). Bloodstone (50 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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