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Golm Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man wears a grey vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 7 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Golm Barton, Male Half-Orc Sorcerer 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 280 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Soveliss Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform. His white hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Soveliss Casilltenirra, Male Elf Rogue 10
Medium (5'5") Elf, Chaotic Good (CR 10)
Armor Class 15
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5

Possessions: 2200 gp.


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and brown robe with the hood down. His hair is red, silky, and of moderate length. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his mother was called into army service. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Enemies, Military. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Barbarian 4
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. Black pearl (500 gp).


Social Check DCs


Calcitro TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Calcitro grew up listening to his father's many stories. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Justice, Gifted. Flaws: Cynical. Bonds: Rich, Attractive, Adventurer. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Calcitro TellPenny, Male Halfling Cleric 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs


Pâsh Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Doctor does. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Pâsh Hallewell, Male Half-Orc Warlock 7
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)11 (+0) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs

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