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NPC Generator

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Advanced [show]


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Painter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and to protect his home

Ideals: Extrovert. Bonds: Religious, Job, Family, Guardian. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Flask Of Clay, Male Tabaxi Warlock 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 300 gp.


Social Check DCs


Uthemar Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear tan clothing when he does not wear armor. His red hair is cut short. His thin eyebrows rest above his beady green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Born to a pair of adventurers, Uthemar grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and to pay off his debts

Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Debt. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Uthemar Dalanthan, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Hobart Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, constantly wearing a pastel suit, black shirt, and pastel tie. With bright brown hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Family. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Hobart Swiftwhistle, Male Halfling Barbarian 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 107 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Arcana +5, Performance +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Pink pearl (80 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp). Eye agate (13 gp). Banded agate (13 gp). Emerald (800 gp). Aquamarine (1200 gp). Tiger eye turquoise (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Marbas Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He carries with him a set of monstrous two handed axes on his belt, each one with a jet on the hilt. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a slaver, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he's attracted to the pc

Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Mentor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Marbas Harm, Male Tiefling Warlock 5
Medium (5'8") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 700 gp.


Social Check DCs


Oskar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oskar is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. His childhood dream was to be a Body Guard, but he was a colossal failure. He has drifted from career to career and currently works as a Miller.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice. Flaws: Ugly, Insomniac, Depressed. Bonds: Nature, Job. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Oskar Rakankrak, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. 6 Acid flasks.


Social Check DCs

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